Tuesday, September 22, 2015

Deanna Compton - FIVE THINGS LEARNED WRITING FREECURRENT

FIVE THINGS LEARNED WRITING
featuring Deanna J Compton
 
 
 
 
Freecurrent I:  The Legacy
Within a hidden drawer in a dusty old trunk stored in the attic, seventeen year old Jesse finds her long lost grandmother's diary.  The pages reveal Gabriel's adventure from thirty years earlier as she travels through a gate to a land of magic where dragons communicate telepathically and fantastic creatures strive to restore harmony between their realms.  Gabriel is visited by a handsome young warrior who tells her she is destined to save his land from corruption.  He persuades her to set aside her life as a homemaker and travel with him through the lightning gate to Risen to become their next Master Sorceress.  Gabriel becomes deeply involved with the people and creatures of Risen as she attempts to defeat the corrupt sorcerer who plans to dominate all.  As Jesse reads about her grandmother's journey, she encounters a personal crisis of her own and must leave home with her golden retriever and elude the police as she travels to the lightning gate.  On the way she discovers that her own destiny is entwined with her grandmother's in ways that both alarm and thrill her.  "The Legacy" is the exciting beginning to the Freecurrent series.
 
 
 

Freecurrent II:  Descendants
In the depths of his seclusion, the corrupt sorcerer Candaz devises a strategy to help restore his lost power.  As he attempts to implement his plan, the dragons suddenly vanish from Risen and it is left up to their human friends to discover the reason for their disappearance.  In the second book of the Freecurrent series Jesse joins her grandmother in a quest to find out what fostered this terrible occurrence and to set things right.  She crosses paths with three handsome young men who will impact her life in very different ways.  With time slipping away for the dragons, the party faces a number of perils as they traverse Risen in an attempt to reach the Ancient Dragon Temple of Neeg to find answers before it is too late.
 
 
 
Freecurrent III:  Dynasty
After chasing Candaz through the lightning gate to Earth, Stephan and Nicholas continue to pursue the elusive sorcerer as he endeavors once again to reclaim his authority.  Jesse must return home to protect her family from Candaz's malicious plans.  The third and final book of the Freecurrent series is filled with action and an array of emotions.  Personal triumphs and tragedies are visited upon the inhabitants of Risen.  A link to the past could be the key to solving a critical personal battle for Stephan but hard choices lay in the path.  Events escalate when a last ditch effort by Candaz to rule all of Risen is challenged by Jesse and her friends as they struggle to restore peace to the realm.  Their lives and all that they love are in jeopardy and they must fight to avoid extinction.
 
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Five things I learned writing the "Freecurrent" trilogy:
 
1.  Writing a novel and letting others read said novel is like standing naked in front of the world.  An author, like any other artist, opens themselves up for critical examination by not only family and friends, but total strangers.  It is exposing the soul to others as the reader inevitably becomes intimate with the writer in a symbiosis relationship.
 
2.  Writing is much easier than marketing.
 
3.  Writing is cheaper than therapy.
 
4.  The grammar correction on "Word" doesn't know everything.
 
5.  The fifth and most important thing I learned from writing "Freecurrent" is that I have a true passion for writing.  I love every aspect of the craft.  Developing characters is very personal and some of them I love deeply, which is weird because they are an extension of my identity.  I am thrilled when someone reads my work and enjoys it.  I love to get feedback from readers that they loved my story.
 
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About the Author
Deanna Compton was born in Muskegon, Michigan where she presently lives with her husband of thirty plus years, two sons, one daughter, two dogs, a cat, and two snakes.  She lived in Milwaukee, Las Vegas, Lexington and Roscommon before moving back to Muskegon.  For the last ten years she has run a dog boarding kennel.  Being mom-taxi has recently become much more fun with the addition of her "new" shiny red 1970 Chevrolet Impala convertible.  Her passion is writing.  Fantasy is her favorite genre because the imagination is free to soar beyond the ordinary.  She likes classic hard rock, walks on the beach and dark chocolate.
 
 
 
 
 
 

Official Website:  http://freecurrent.net
 
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Sunday, September 20, 2015

Ingar Rudholm - Five Things Learned Writing TRAVELING CIRCUS

FIVE THINGS LEARNED WRITING
featuring Ingar Rudholm
 
 
 

Flynn Parkes, a shy kid from Whitehall, is kidnapped by a mysterious traveling circus. With the help of his friend, Albert the fortune-teller, he finds his courage.

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Five Things I’ve Learned About Writing a Book:


1. Find an editor that can give some constructive criticism. Someone who can explain why something doesn’t work in a manuscript.

2. Write a dozen or more book descriptions in 200 words or less. Breakdown those book descriptions into two or three sentences. Whether I’m in a bookstore or expo, if I can’t “pitch” the story in less than 3 sentences, I have a hard time selling my book.


3. Come up with a book marketing plan. Have a list of every library, radio station, tv station, facebook friends, writing groups, art fairs, expos and independent bookstores. Pound the pavement. Pick-up a book called “Gorilla Marketing” by Jay Levinson.


4. Find a few “target” audience readers and pay them to do a book report. In the book report, ask them “What do you like about the book? What don’t you like about the book? What could’ve been better about the book? What would you change about the book?”


5. Have fun! If you’re not passionate about the subject, find another topic.

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About the Author
Ingar Rudholm was born and raised in Whitehall, Michigan. His mother owned Homestead Art Gallery on Mears right across the street from the Howmet Playhouse. When he’s not writing and illustrating books, Ingar designs store fixtures for Industrial Assemblies in Fruitport, Michigan.


Author Links:

http://www.traveling-circus.net/

https://www.facebook.com/pages/Traveling-Circus/1451188088506459






Book link:

http://www.amazon.com/dp/1482077620/ref=cm_sw_su_dp

http://www.barnesandnoble.com/w/traveling-circus-ingar-rudholm/1120739400

Awards:
The book cover was on display at the Muskegon Museum of Art for the 87th Annual Regional Exhibit until August 5th and a limited edition print of the book cover was purchased by West Michigan Symphony.



Wednesday, August 26, 2015

My Good Reads of Summer

By Peter Welmerink
 
 
 

I can't believe it myself. I actually took some time and sat down and read some books this summer. That doesn't often happen between family, work, and trying to write my own stuff.

Below are a few books that really stood out for me.

WEST MICHIGAN RISING is a Alt History intense thriller. There are some current real-world issues that come to mind in this book. Maybe that's why it touches a nerve and you get emotionally involved with these fictional characters and landscape.

HEART OF A LION is an epic fantasy romp of a strong kickass female character, Rayden Valkryie. I haven't read many books with epic and awesome female fantasy characters who aren't afraid to flex their muscles and get dirty. This is the first book in a series about this character. I look forward to the next books.

BORN OF SWORDS is another epic fantasy continuing tales of Shrewsbury's Gorias La Gaul character. The more I read of this character, the more I like, and I have to say, out of the books I read so far featuring this character, this one is the best so far. Well worth picking up and wetting your whistle on this character.

All three books are available in ebook and paperback form. I picked up the paperbacks because, well, I am kind of old school. LOL

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WEST MICHIGAN RISING
By Russell Slater
Publisher: Peninsulam Publishing
ISBN-10: 1495457184
ISBN-13: 978-1495457180

The United States of America is gone. The state of Michigan is no more. Following mass nuclear terrorism, North America has fractured into dozens of independent countries. Citizens of the Great Lakes Commonwealth are shocked by news that their leader has been assassinated in the capital city of Detroit. A new president with a new vision takes office and bans the private possession of firearms, forcing the God-fearing rural population of West Michigan to struggle for their rights against overwhelming odds. Principled regional rulers are transformed into reluctant rebels as West Michigan confronts national tyranny.



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HEART OF A LION
By Stephen Zimmer
Publisher: Seventh Star Press
ISBN-10: 1941706215
ISBN-13: 978-1941706213

Rayden Valkyrie. She walks alone, serving no king, emperor, or master. Forged in the fires of tragedy, she has no place she truly calls home.

A deadly warrior wielding both blade and axe, Rayden is the bane of the wicked and corrupt. To many others, she is the most loyal and dedicated of friends, an ally who is unyielding in the most dangerous of circumstances.

The people of the far southern lands she has just aided claim that she has the heart of a lion. For Rayden, a long journey to the lands of the far northern tribes who adopted her as a child beckons, with an ocean lying in between.

Her path will lead her once more into the center of a maelstrom, one involving a rising empire that is said to be making use of the darkest kinds of sorcery to grow its power. Making new friends and discoveries amid tremendous peril, Rayden makes her way to the north.

Monstrous beasts, supernatural powers, and the bloody specter of war have been a part of her world for a long time and this journey will be no different. Rayden chooses the battles that she will fight, whether she takes up the cause of one individual or an entire people.

Both friends and enemies alike will swiftly learn that the people of the far southern lands spoke truly. Rayden Valkyrie has the heart of a lion.



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BORN OF SWORDS
By Steven Shrewsbury
Publisher: Seveth Star Press
ISBN-10: 1941706851
ISBN-13: 978-1941706855

Deliverance will come... But that is another story. What makes a legend but the stories told about him? Interviewing Gorias La Gaul, the biggest legend of them all, is a dream come true for young scribe Jessica. Where other girls her age would swoon beneath the steely gaze of the warrior, Jessica only has eyes for his mouth, and the tales that come from it...when he takes a break from cursing or drinking. Unfortunately for Jessica, Gorias doesn't really have time to babysit. She's found him in the midst of an annual pilgrimage of sorts, and though he agrees to let her come along, it's not without a warning: You may not like what you see and hear. Just don't come crying afterward. Whether viewing past visions with magical gemstones or jumping into the fray alongside the barbarian, Jessica's about to get firsthand accounts she won't soon forget...and discover legends are far from reality, and just as far from being pretty. You wouldn't expect a youth of love and friendship from the greatest killer to walk the Earth, would you? These are tales of some of Gorias' earliest days, back before he'd found his swords, to a time when a dragon needed killing. Tales back before his heart had hardened. Maybe. For most men, the future is not certain and the past is prologue. For a legend like Gorias La Gaul, even the past is up for debate. One thing is for certain about these tales. They will be bloody. Such is always the way for a man... Born of Swords...




Summer might be fading, but there's no time like relaxing a bit, scooping up a good book, and doing a little reading.

Monday, August 10, 2015

Shutdown and Breathe

 
 
 
 
Sometimes you need to shut off the writer switch and go out, breathe and live life.
 
Actually, whatever you do, you simply MUST turn things off for a bit, and go out and breathe the air.
 
Nuff said.
 
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Peter Welmerink has been writing since he found a stash of notebooks in a hallway cabinet drawer in grade school and began to scribe incredible tales of adventure and mayhem. He writes Epic Fantasy and Military Adventure fiction. He can be found at peterwelmerink.com, grandrapidsaltered.blogspot.com and darkheroicfantasy.blogspot.com.
 
TRANSPORT, his fictional Military Post-Post Apoc Zombie Thriller series, is available now. The events of the tale are set in and around Grand Rapids, Michigan. Childhood dream of massive adventure in his hometown brought back to life and published. Bazinga! Dream it. Do it. 
 
 
 

Thursday, July 30, 2015

You're Not A Writer

Artwork by Frederic St-Arnaud (aka starno) www.frederic-st-arnaud.com
 
No one believes in you as a writer. Not until you hit it big time in the literary lottery it seems. You are just out there on your own, in your own little world, your own little insanity castle writing your fantastical shit. Most people you talk to wonder where do you pull this weirdness from, and why you feel the need to spill it all out on the blank page, perhaps pursue publication of it, maybe hope to make a little bit of a dime or two from it, maybe get a good review (justifying your insanity) or even a bad review (perhaps giving you a lessons learned on how to improve your craft).
 
But again, no one gives a shit that you are a writer. (Well, except possibly your other writer kin.)
 
But you know, I don't give a shit about those who do not see me as a writer, as a viable writer, as a bread-earner writer. If I was doing it all purely for cash and fame, I'd be saying fuck everyone and going off and living in my own little cave, by my own fucking little self, and writing and writing and writing...and probably playing Minecraft now and again.
 
But I don't roll that way. Being without peeps in life cuts part of your writer off from hearing stories and ideas of others who don't write like you do. You can have experiences by yourself, but a whole lot more when you drop and keep yourself SOCIAL.
 
But I'm not feeling so social because no one believes in me as a writer.
 
Unless I strike that literary pot of gold, make the NY Times Bestseller list, JJ Abrams and Michael Bay come running after me for film rights, and all that.
 
THEN, oh yeah ya bastards, then I'm a writer, baby.
 
....
 
....
 
Fuck that and fuck you naysayers.
 
I am a gourd-darn writer. Been doing it for years. Been doing it since I could pick up a pencil and put it to lined paper and spill my boiling brain down upon it.
 
I'm a work-in-process. I'm trying for bigger and better things. I'M TRYING.
 
This writing thing, it's always been part of me. It is part of what makes me, me, and what makes me the somewhat crazy, fun loving, fun natured, foolish and caring person I am. It has made me open my eyes to the world around me, absorb it, enjoy it. It has made me happy to be alive, to have a great wife, great kids (they actually believe in me...my oldest likes to go out for lone bike rides with me to find out what is on my writing docket) and step outside in the morning, even when having to go to the DAY JOB.
 
It's a strange stress to have a writer in the family, I am sure of it. But, ya know, this is a safe pastime, somewhat inexpensive pastime (I am making money on some of this, not gobs, but have to spend some to get myself out there, to be noticed). Better than going out with the guys and getting drunk and getting into trouble.
 
Anyway...
 
You're not a writer.
 
Fuck that.
 
You are a writer.
 
You are a writer. Believe in yourself in that, and write on.
 
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Peter Welmerink writes shit, cool shit, Viking berserker shit and Post-Apocalyptic kick ass Military shit...and also some cool action-adventure shit based in the state and area he loves: West Michigan.
 
His current Post-Apoc Military series is TRANSPORT:
 
 
 
TRANSPORT (Book One)
Amazon http://amzn.to/1DOQNPl
B&N http://bit.ly/1xDXMck
 
TRANSPORT (Book Two) HUNT FOR THE FALLEN
B&N http://bit.ly/1titw5T
Amazon http://amzn.to/1vq0ORF
 
TRANSPORT (Book Three) UNCIVIL WAR (done, in publisher's hands and coming soon)
 
Publisher: Seventh Star Press LLC
Cover artist: Jason Conley
B&W Illustrations: Tim Holtrop
 
Trailer created by: Kylie Kerosene
Copyright 2015 Peter Welmerink & Seventh Star Press
 
 
 
Other places to understand my writers insanity:
grandrapidsaltered.blogspot.com
peterwelmerink.com

 
 

Tuesday, July 7, 2015

DENNY UPKINS talks five things learned writing WEST OF SUNSET

 
“I recalled some sage I once received from two friends, Seraphim. They confirmed that the old saying was true. If you ever want to make God laugh, tell him your plans.”
 
For Brecken Everett, there's never a dull moment. When he's not dealing with a demanding course load and honing his magic as top student at Lightmage University, he’s working as a private investigator and using his skills to protect the innocent from the darkest forces. In two action-packed adventures, Breck demonstrates that outnumbered and outgunned is when he’s at his best.
 
In Keepers, Brecken is enlisted to aid Jacob and Joshua Phoenix; twins, the last Pyrians, the last of an ancient race. The Brothers Phoenix are on a quest to uncover clues to their past. When they find a lost relic, a pair of demons claim it. With Brecken’s aid, the twins are determined to not only stop the threat, but have some fun in the process.
 
West of Sunset takes place a year after Keepers. Brecken wants to do was get out of Atlanta. Heading to Los Angeles with his best friend he plan a vacation of surf, sun, partying and relaxation until the boys stumble upon a museum heist connected to a biker gang of vampires with plans to raise a most dark power. Matters get even more complicated with the involvement of a mysterious and powerful witch.
 
Witches, museum heists, arising malevolent forces, vampire biker gangs, even Brecken’s vacations are another day at the office.
 
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FIVE THINGS LEARNED WRITING WEST OF SUNSET
 
1) Between interviews, guest posts, and essays, I’ve written more words promoting West of Sunset than I did writing the actual book. Not a complaint mind you, just fascinating.

2) Contrary to what is preached, people do in fact judge a book by its cover. Second to the prose, it is the most important element of your book.
 
Welmerink note: Agree 100%. If the book cover and back cover blurb don't grab'em...

3) Speculative Fiction continues to be hostile territory for minority writers and our narratives. #WeNeedDiverseBooks. We also need to do much better.

4) Always keep a print copy of your novel on you. Otherwise no one will believe that you are a legit published author. Half the time they still don’t believe it when they’re holding your book in their hands.

5) There are generally two types of artists in the world. Those who want to be known as a great artist and those who simply want to produce the best work they can possibly produce. The latter tends to become the former.
 
ABOUT THE AUTHOR
 
Dennis R. Upkins was born in Nashville, Tn. A voracious reader, a lifelong geek and a hopeless comic book addict, he knew at an early age that storytelling was his calling. Earning an academic scholarship, Upkins graduated from the University of TN at Chattanooga with a BA in English. After working as a reporter for a local newspaper for a few years, he moved from Tennesssee and relocated to Atlanta, GA where he procured a BFA in media arts & animation from the Art Institute of Atlanta.
 
His audio short, Stranger Than Fiction, was featured on Sniplits. In 2011, his debut novel, Hollowstone, was released by Parker Publishing. In addition to writing, Upkins has worked as a freelance artist and a digital photographer. Upkins regularly analyzes and critiques the representation and portrayals of minorities in comic books, television, movies, and other media and has served as a regular contributor to websites such as Ars Marginal, Prism Comics, and Nashville Geek Life. In an effort to help educate the public about the cultures of the African diaspora and promote a more accurate and positive image, Upkins launched the Black Folks Being Awesome initiative on Facebook. When he’s not out saving the world and/or taking it over in his spare time, Upkins enjoys drawing, modeling, cosplaying, acting, photography rollerblading, martial arts, and of course writing.
 
 
 
 
BOOK LINKS
WEST OF SUNSET
 
 
Also by Dennis Upkins...
 
HOLLOWSTONE
 


Monday, February 9, 2015

JOHN GROVER talks five things learned writing KNIGHTSHADE

 
 
It is the year 1412 in the continent of Eurone. King Gravynmere has sent some of his best soldiers to investigate strange stories in the nearby border town of Faxon. The men will soon learn there is more truth than fancy to these stories, for something walks in the fields, something with cloven hooves and fire dripping from its hands.

The king will rally his son, Prince Quinn, his entire army and all of the Kingdom of Vanosia to confront the very forces of darkness in an epic tale of adventure, magic and mystery as the veil between their world and Perdition grows thin.

Join the Prince as he battles for his land, his people and his beloved on a mission that will take him to ends of the world and back, through pain and sacrifice, war and horror as what is below claws its way to above.


 
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1. Research makes a better book and better writer.
When writing Knightshade: Perditions Bleeds, book 1 of the Knightshade Series, I wanted to make it feel as realistic and true to its history as much as possible. Even though it’s set in an alternate world, I modeled it after King Arthur and the Knights of the Round Table and that time in our own history. I was going for a world filled with knights and castles with moats, Lords and peasants, cavalry and infantry, witches and wizards. I spent a lot of time learning about medieval armies, the hierarchy and structure of soldiers, their captains and lords, what the groups of soldiers were called, how and why they were employed by their lord or king, and how the reporting structure worked. I studied different types of armor from chain mail to leather. I researched all types of swords and other weapons of the time. In the end I really feel it mad a much stronger book and a great tale of fantasy war and adventure. It made me appreciate the art of my craft and I think I’m a better writer because of it.

2.
Patience.
I have written a lot of horror in my writing a career but wanted to give fantasy fiction a try since I had always loved it and wanted to create worlds of my own. One thing I quickly learned when trying to tackle fantasy especially epic fantasy is that there are rules to follow and a formula its fans expect you to follow. Not that you can’t break those rules but I found by learning them first, I would write a better tale. I needed to read more of what was out there, immerse myself a little bit more in the fantasy circles, its current writers and fans. It’s very different than writing horror, there is a lot world building and magic rules and many other things I never considered. So, it wasn’t just running in and writing a great story or book in a month, it was learning the rules, learning how to build others worlds and knowing my market. I’m still a beginner at it and still gaining an audience but one thing I’ve learned is to have patience while writing.

3.  
An Editor is a necessity.
Whether you self-publish or go the traditional route, I still think having an editor, another person to set their eyes on your work and slice and dice for you is key. Self-editing is great, but I am very close to the work and I miss things. I will be the first to admit I am terrible at catching my own mistakes but that isn’t even half of it. I work with a few different freelance editors and the editor that went over Knightshade: Perdition Bleeds was amazing. She caught things I hadn’t even thought of. There were consistency questions, word origins, period research that she called out as well as grammar, typos and sentence structure. My editor made my story even better than I had hoped. So if you can afford someone else to edit your work do it, but even if not, it is such a great idea to have someone else, a friend or someone, read it and at least give you feedback.

4.
Have Fun.
I learned that if I wasn’t having fun writing the story, the reader wasn’t going to have fun reading it. When I was writing Knightshade I was excited about it. I thought long and hard on the tale and its various plotlines and subplots. When I wasn’t writing it I was thinking about it, I was taking notes, writing down scenes in a notebook and getting excited to get back to it. I couldn’t wait. When I finished various chapters, especially battle scenes, I would go back and read them and they put a smile on my face. I loved what I was reading and writing and I hoped others would too. I got caught up in this alternate world and its mysteries and puzzles, inhabitants and beasts. I always try to write what I would enjoy reading...and if you do that you usually can’t go wrong.

5.
Move on to the next.
Once the book was done and published I knew I had to let it go and move on to the next. I’m like anyone else, my work is my baby and I want to keep polishing it, keep going back to it and push it as far as I can but eventually you just have to leave it alone. I let Knightshade go out into the world and then I immediately started on my next book: The Ashes of Orum, the final book in my Song of the Ancestors Series. If I keep obsessing over one title I’ll never move onto any others. As most of my fellow authors say, publish your book.
 
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About the Author
 

John Grover is a fiction author specializing in Horror, Fantasy and Sci-fi residing in Massachusetts. He completed a creative writing course at Boston’s Fisher College and is a member of the New England Horror Writers Association.

Some of his more recent credits include Knightshade: Perdition Bleeds, The Ashes of Orum: Book 4 of the Song of the Ancestors Series, The Fetch: an occult horror novel, and stories in Dead Harvest, Best New Werewolf Tales Vol 1, The Epitaphs Anthology by The New England Horror Writers, and The Northern Haunts Anthology by Shroud Publishing.

He is also the author of various chapbooks, short story collections, novels and more. Please visit his website
www.shadowtales.com or his facebook page https://www.facebook.com/johngroverdarkfictionauthor



 
 
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Links
 
All John's fantasy titles 99 cents for a limited time.
See this list for great deals:
 
Amazon:
Knightshade: Perdition Bleeds:
http://amzn.com/B00OOAXQLC
Possessing the Grimstone: http://amzn.com/B00B06RSVC
 
The Song of the Ancestors Series:
Web of the Spider Queen:
http://amzn.com/B0077XXRMQ
The Human Condition: http://amzn.com/B008ITKUAK
Ballad of the Fallen: http://amzn.com/B00BR91MFU
The Ashes of Orum: http://amzn.com/B00QD89M8E
 
The Books of Braenyn Serial:
The Scepter of Namiss:
http://amzn.com/B00AUAIT8K
The Fallen Church of Ashburn: http://amzn.com/B00AUIDWXO
Family Bonds: http://amzn.com/B00DU1S4PY
Tarrow’s Tale: http://amzn.com/B00GVHSFR6
Duel on Mount Vapor: http://amzn.com/B00Q0UJIYI
 
Barnes & Noble:

Knightshade: Perdition Bleeds:
http://tinyurl.com/qg377bw
 
The Song of the Ancestors Series
Web of the Spider Queen(FREE):
http://tinyurl.com/oppcjaj
The Human Condition: http://tinyurl.com/pn8jbe2
Ballad of the Fallen: http://tinyurl.com/ng6sytv
The Ashes of Orum: http://tinyurl.com/n9rdlho
The Scepter of Namiss: http://tinyurl.com/aflwbh9